JOB SUMMARY:
The Asset/Show Technical Director (TD) is responsible for supporting, developing, and optimizing shot/asset workflows for One of Us. This role involves troubleshooting shot/asset related technical challenges, ensuring smooth integration across departments, and working closely with artists, hods, developers, and production teams to maintain efficiency in Asset/Show creation and management. The TD will work within the pipeline to enable seamless delivery while maintaining high-quality standards.
KEY RESPONSIBILITIES:
* Develop, maintain, and support asset and show-specific technical workflows, ensuring efficient integration with the studio pipeline. * Work closely with relevant departments to optimize asset usability across the pipeline. * Troubleshoot technical issues related to asset ingestion, publishing, referencing, and rendering. * Automate repetitive processes to improve efficiency and reduce artist workload. * Collaborate with the pipeline team to enhance asset management systems, ensuring version control, dependency tracking, and storage efficiency. * Work with supervisors and leads to define technical asset requirements. * Assist with USD and MaterialX implementations for asset authoring and rendering. * Ensure assets meet technical specifications for rendering engines such as Arnold and Karma. * Provide artist support and training on tools and workflows to ensure best practices are followed. * Maintain clear documentation for tools, workflows, and best practices.
REQUIRED SKILLS & EXPERIENCE:
* 3+ years of experience in a Technical Director or Pipeline-related role within VFX or animation. * Strong proficiency in Python and experience with pipeline scripting in a production environment. * Experience working with DCC applications such as Maya, Houdini or Nuke. * Experience with USD (Universal Scene Description) and its implementation in asset workflows is a plus. * Basic understanding of shading, lookdev, and rendering processes in Arnold & Karma. * Experience with version control systems like Git. * Strong problem-solving skills and ability to troubleshoot asset / shot-related pipeline issues. * Familiarity with ShotGrid (or other asset tracking software) for asset management. * Excellent communication and collaboration skills, with the ability to work effectively with artists and developers. * Experience working in a Linux-based production environment.
PREFERRED QUALIFICATIONS:
* Experience with C++ or advanced Python for deeper pipeline development. * Familiarity with MaterialX and shader authoring for physically based rendering workflows. * Experience with Houdini Solaris and procedural asset generation. * Background in rigging or procedural modeling for asset automation. * Knowledge of render farm management systems such as Tractor. * Experience developing tools with PySide/PyQt for artist-friendly UI solutions.